The Void and the Mirage The void is filled with mirages Or the void is a mirage Mirages in the Desert of Qatar or sculpture as an optical phenomenon Vibrating light forms/reflections; multiple and diverse distortions and structures that appear like falling, flowing water/waterfalls. The scale, distance, and material that reflects the sky, sun, and sand attract like ghostly visions - shimmering metal waterfalls like frozen ice structures. The vibrations of the heated air make perception uncertain. Nothing certain - the solid before the blurred horizon and the air softens, the metal shimmers like water. Absurdity is present. Construction skeletons of facilities, lost in time or in the desert. Time is irrelevant there. The charm of the encounter resembles meeting a natural and inexplicable phenomenon. Lost Cities Remains of architectural structures of a city or facility with lost functionality; functionality forgotten over time. Illusion of sculpture, illusion of materiality. Unreachable ephemeral somewhere on the distant horizon. Mirage. *** Le Vent des sables Erosion of Meaning The sandy wind whistles through the construction skeletons-waterfalls. Exposed there/in the desert/, things lose their original purpose unless it is for them to lose their purpose like "exercises for the right hand" losing their humanity and the fleeting gesture of "crumpling and throwing away paper" - trash stops being such and acquires cosmic dimensions in the inhuman environment of the desert, appearing as a mirage of the remains of lost highly developed civilizations, psychedelic facilities powered by energy of unclear origin. Transformation. Or the traveler simply hallucinates with a confused mind things that have a purpose that eludes him in desert conditions. Some idiotic "Stonehenge," gnawed by the desert wind Le Vent des sables/the wind of the sands/. Distance and Time 1. Materials and Forms: Metal structures will be used to create the illusion of waterfalls and other water forms. These structures will shine and shimmer in the light, creating an impression of movement and dynamics. 2. Time and Distance: The installation relies on the sense of time and distance, creating the illusion of distant and inaccessible objects. The scale, material, and location will be chosen so as to evoke a sense of something unattainable. 3. Lost Cities and Civilizations: Part of the project will include skeletal constructions reminiscent of lost architectural structures. These constructions will be placed in the context of the desert, where time loses its significance and everything becomes part of an eternal and unchanging inhuman nature.